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Moxonomy

Turtle Power!

Enchantment2 generic manaGreen mana
Format takes

How this card plays

7 reviews

Legal in Pioneer, but yet to register in any tracked tournament deck this season. The reason is structural and not subtle: a green anthem gated to a creature type that has no presence in the format. Pioneer's green decks are Mono-Green Devotion and the various Gruul and Selesnya aggro shells, and none of them field turtles. The Universes Beyond cycle that gives this card its tribe is too thin and too new to have produced a deck, and a +2/+2 anthem that reads as a blank outside its type is not something a Devotion or aggro list reaches for over its existing payoffs.

The flash clause is the genuinely interesting part of the design, and it is exactly the part Pioneer cannot use. Instant-speed team pump as a combat trick or removal blowout is the sort of effect that would matter in a tribal aggro deck built to attack and ambush. That deck does not exist here. There is no turtle archetype to slot this into as a three-of payoff, no competing anthem to displace, no slot conversation at all, because the shell that wants the card has not been built and the green decks that are built want devotion counters and explosive mana, not a conditional pump.

If a dedicated turtle list ever surfaces, this is the obvious combat-trick anthem to anchor it. As Pioneer stands, the archetype it needs is not on the map.

Turtle Power! (tmt)
TMT · #275rare
Pricing
Normal: $0.77
Foil: $0.72
Oracle Text

Rules text

Flash Turtles you control get +2/+2.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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