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Moxonomy

Turtle-Duck

Creature — Turtle BirdGreen mana

The 0/4 body is the classic green speed bump: it trades with almost nothing, walls the ground early, and dares the opponent to find a way over. What keeps it from staying a pure blocker is the mana sink stapled to that shell. Pour three mana in and the same creature swings as a 4/4 with trample for a turn, converting a stalled board into real pressure without ever committing a second card to the plan. The whole balancing act lives in that activation cost, which is deliberately steep against a one-drop: in the opening turns this is only a wall, and only in the back half, when mana comes cheap, does it earn the right to attack. That is an old green trick for keeping a cheap creature relevant across every phase of a game, here grafted onto a body that costs next to nothing to deploy. The result is a chump-blocker's toughness and a finisher's ambition sharing one card, quietly promising to close the game itself if the opponent ever stops paying the ground its respect.

Turtle-Duck (tla)
TLA · #200common
Pricing
Normal: $0.08
Foil: $0.28
Oracle Text

Rules text

3 generic mana: Until end of turn, this creature has base power 4 and gains trample.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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