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Moxonomy

Turret Ogre

Creature — Ogre Warrior3 generic manaRed mana

Reach is a tell about who this Ogre was built for: aggressive red decks that want to keep swinging while still holding a wall against fliers, a defensive keyword grafted onto an otherwise headfirst 4/3. The entry trigger is the real payload. It rewards you for already having a big creature in play, a conditional that fair red decks clear easily and control decks never do, so the two damage lands almost exclusively when you are already ahead on board. That makes it a piece of reach in the burn sense as much as the blocking one: a body that also throws a modest bolt at each opponent when the beats are already coming. This is a pile-on shape, where the payoff scales with your existing pressure rather than generating it, a common role for red four-drops that want to close games two life at a time without spending a spell slot on burn. Where it separates from a plain vanilla body is the multiplayer math, where "each opponent" quietly multiplies a small trigger into a meaningful chunk of damage across a table. The condition keeps it honest against a stalled board: no other power-four creature, no burn, just a slightly oversized body with a useful blocking keyword.

Turret Ogre (m21)
M21 · #169common
Pricing
Normal: $0.03
Foil: $0.05
Oracle Text

Rules text

Reach (This creature can block creatures with flying.) When this creature enters, if you control another creature with power 4 or greater, this creature deals 2 damage to each opponent.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

2 sets
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