Turntimber Basilisk
Deathtouch usually fights from the back rank: a fragile body whose threat is the trade it promises, so nobody attacks into it and nobody blocks it. This Basilisk inverts the geometry by reaching out and yanking a blocker into combat against its will. The landfall trigger does not wait on the defender's decision; it strips the decision away, naming a creature and compelling it to block. Couple that with deathtouch and a land drop can force a one-shot assassination of a creature that can block, regardless of whether they wanted to trade. The catch is the 2/1 body, which is the price for that aggression and a sharp one. In the forced combat, the conscripted blocker hits back, and almost anything kills a 2/1; the Basilisk dies in the same combat it dictated. So this is not an engine that grinds a creature per turn, it is a single guaranteed trade, usually one-for-one, occasionally up a notch if it drags down something far bigger than itself. The forced block also asks for fuel and targets: no land entering means no trigger, and an empty board means nothing to compel. It belongs to green's long line of attempts to weaponize deathtouch on offense rather than parking it on defense, where the payoff is never the stat line but the combat math it rewrites the moment a land hits the table.




