Turn to Mist
A blink spell that resolves at instant speed, which is the entire point: most flicker effects of the era were stapled to enters-the-battlefield engines and fired on your own turn, but the instant-speed window here turns the same exile-and-return template into a reactive trick. The return is delayed to the next end step rather than immediate, so it sits in a different timing band than a one-shot Cloudshift. Cast it on an opposing attacker and the creature is gone for the whole combat, returning only after damage would have happened. Cast it on your own creature in response to spot removal or a targeted spell and that spell fizzles for lack of a legal target while your creature comes back refreshed. The hybrid mana symbol lets it slot into either color of a control or value shell without straining the manabase, and because the card returns under its owner's control, it resets auras, counters, and temporary effects on whatever it touches. That clause cuts both ways, which is where the skill lives: it strips enchantments off an enemy creature, but it also re-fires your own enters-the-battlefield triggers. The card is equally at home as protection, as a combat blowout, or as the engine half of a recursion plan. The delayed end-step return is the lever that keeps the effect from spiraling: you cannot blink something and re-untap it in the same turn for a free loop, because the creature does not come back until the turn is already winding down.


