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Moxonomy

Tuktuk Grunts

Creature — Goblin Warrior Ally4 generic manaRed mana

The trigger shape distills the whole tribal payoff into one creature: a body that compounds with every Ally that touches the battlefield, including itself. That self-reference matters more than the base stats suggest. When it lands, its own enter trigger fires, so even on an empty board it can put a counter on itself and swing the same turn, and every subsequent Ally adds another counter on top. The 2/2 for five reads poorly against that math, but the value is about throughput, not the starting line: in a turn that drops several Ally bodies, the counters stack one per entry within the same window, and its own haste turns it into immediate pressure rather than deferred value. The optional wording is a formality; declining the counter is almost never the line you want. What the card asks for is genuine commitment to a single creature type. Without a steady stream of Allies feeding it, it sits there undersized, its haste pushing nothing meaningful. Built into a board that goes wide on Allies, it snowballs, growing fastest exactly when you flood bodies rather than dribble them out. It is a payoff scaled to horizontal commitment, the kind of design that only pays when the deck around it agrees to one shared identity.

Tuktuk Grunts (zen)
ZEN · #152common
Pricing
Normal: $0.08
Foil: $0.33
Oracle Text

Rules text

Haste Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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