Tuinvale Guide
A 2/3 flier that wants you to have been busy: hit the second nonland permanent before combat and it swings as a 3/3 with lifelink, a small clock that also patches the life total you spent getting aggressive. The condition rewards board density rather than mana spent, because it counts any second nonland permanent you put onto the battlefield in a turn: tokens, artifacts, and enchantments included, not just spells cast. That distinction matters more than the modest stat bump suggests. It means the flier gets better not because you paid for it but because you were already deploying multiple things, and the conditional lifelink turns each attack into an attrition swing: the same point of damage that pressures your opponent also refills your side of the race. None of this makes the card a build-around, and that is the point. The threshold is set low enough to clear without contorting a curve, so this common functions as the plain, achievable version of the reward: not a payoff you scheme toward, but a body that quietly upgrades itself when the rest of your turn goes according to plan. It represents the keyword by being ordinary, the floor of what the mechanic wants you to be doing anyway.
