Trygon Predator
Maindeckable artifact and enchantment hate has always been an awkward sell: dedicated answers like Naturalize rot in your hand when the opponent didn't bring a target, so the cards that earn a slot are the ones that contribute even when they aren't hating. A 2/3 flier in Simic colors clears that bar before its trigger ever fires. The body evades the ground, pressures planeswalkers and life totals, and trades up against the cheap evasive creatures it shares the air with. Then the combat-damage clause turns each connection into a repeatable Naturalize, recurring every turn instead of once. The problem it answers is one that has dogged answer cards since the earliest sets: how do you build disruption you're willing to run even when the opponent might not bring a target? The fix here is to bolt the answer onto a clock, so the disruption rides along on a creature that was already worth attacking with. Note the precision of the clause: it destroys an artifact or enchantment the damaged player controls, not your own and not a third opponent's, which keeps it honest in multiplayer and prevents it from doubling as a sacrifice outlet. The result is a creature that is dead weight against nobody and a soft lock against artifact and enchantment engines, which is exactly the profile that lets it skip the sideboard entirely.

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Other printings
- Foundations#667
- Duskmourn: House of Horror Commander#238
- The List#GK2-125
- Outlaws of Thunder Junction Commander#246
- Commander 2021#231
- Time Spiral Remastered#389
- Commander 2020#232
- Eternal Masters#209










