Trueheart Duelist
A defensive body built to be spent twice over. The combat math is the appeal: one creature soaking two attackers rewrites the arithmetic of a ground stall, letting a single blocker do the work of two and freeing the other defenders to trade or swing back. That falls hardest on go-wide aggression, where the constraint is always how many bodies you can profitably block in a turn; against a swarm, a lone double-blocker resets the tempo of a whole attack step. Embalm carries that math into the graveyard. When the original dies trading in combat, you exile it to make a token copy at sorcery speed, so the same multi-block insurance shows up a second time in the same game and turns what would have been a chump trade into fresh presence later. The catch is the familiar one for any double-blocker that cannot soak the extra damage: it lives or dies by how combat damage gets assigned, and a single oversized attacker kills it without breaking stride. What it answers is the crowd, not the individual threat. A modest piece of attrition design that says more about how a grindy midrange deck wants to blunt a wide board than about any single game it decided.


