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Moxonomy

Troubled Healer

Creature — Human Cleric2 generic manaWhite mana

Damage prevention pegged to a sacrifice cost reads strange on a Cleric body, but the design slots cleanly into an early-era fascination with land as a spendable resource rather than just a mana source. The shield has no rate ceiling: each land becomes a one-shot two-point ward, so a flooded board converts into a stack of prevention instead of asking you to draw something more relevant. That structure points the card toward builds that already want to dump their mana base on purpose, paying with permanents rather than spells off the top. The catch is the same friction that defines all prevention from this period: it does nothing against the loss-of-life and destruction effects that aged into the dominant removal idioms, and a 1/2 with no evasion contributes little on the attack. The instant-speed timing is the saving grace, letting it fog a single creature, blunt a burn spell before it resolves, or push a blocker through combat alive. Each activation strips your own resources, though, so the ceiling and the floor sit close together: every two points prevented is a land you no longer have. It is best understood as an artifact of a time when prevention was still treated as a genuine defensive axis and the mana base was currency worth liquidating, a small Cleric built to trade permanents for chip-by-chip survival.

Troubled Healer (pcy)
PCY · #27common
Pricing
Normal: $0.12
Foil: $1.90
Oracle Text

Rules text

Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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