Trostani's Summoner
Seven mana for a 1/1 body and nine power across three tokens: the ratio is the whole pitch. The fragile shell is a deliberate misdirection, because nothing about this card asks you to keep the Elf Shaman alive past resolution. What lands is a guild-themed token battalion with the spread tuned for combat utility rather than raw size: a vigilant 2/2 that can attack and still guard, a vanilla 3/3 to anchor the middle, and a trampling 4/4 that pushes damage through chump blocks. That deliberate split across the white-and-green color identity is more useful in practice than a single fat body would be, since it spreads across removal, fans out into anthem effects, and feeds anything that counts creatures entering or wants bodies to throw at a sacrifice engine. The body being a 1/1 rather than something self-sufficient is the cost: pay full retail and the card does its work the instant it enters, with no expectation of a second turn. It belongs to the lineage of green-white go-wide payoffs that trade efficiency for board presence, the cards built to refill a board or convert a single card into a wall of attackers. The rate is unhurried and the floor is high; what it lacks in surprise it makes up by being three creatures stapled to a flicker target, which is exactly the kind of effect that ages into more decks than its mana cost suggests.



