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Moxonomy

Troll of Khazad-dûm

Creature — Troll5 generic manaBlack mana

The two halves of this card answer different problems in a black deck, and the design is honest about the fact that you rarely want both. Early, it is a fetch: swampcycling for one mana turns a dead six-drop into a land, smoothing draws and thinning toward your color exactly when a beefy creature would clog the hand. Late, when the mana is there and the board matters, it is a 6/5 that demands three blockers to stop. That evasion clause is the interesting part: it is not menace (which asks for two) but a stricter tax that most midrange boards simply cannot pay without ganging up and losing the trade math. Splitting a creature into a cycling half and a payoff half is an old lever, the modern landcycling designs that let a fatty double as a land, and this one tunes both ends carefully. The cycling cost is cheap enough to make the card near-inclusion-free in any deck running Swamps, and the body is threatening enough that keeping it is a real choice rather than a consolation. The friction is that the cycled half never puts the Troll on the battlefield; you are trading your finisher for fixing, and the card trusts you to know which game you are in.

Troll of Khazad-dûm (ltr)
LTR · #111common
Pricing
Normal: $0.61
Foil: $1.25
Oracle Text

Rules text

This creature can't be blocked except by three or more creatures. Swampcycling 1 generic mana (1 generic mana, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Banned
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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