Triumphant Reckoning
Nine mana buys a mass reanimation spell that carefully steps around the one card type it never touches: creature cards that are only creatures. Where a Living Death or a Rise of the Dark Realms rebuilds an army, this instead sweeps up everything else in the graveyard: every artifact, every enchantment, every planeswalker, all at once and all onto the battlefield. That type restriction is what shapes the deck it wants. A creature-focused graveyard finisher rewards a critical mass of bodies; this one rewards a build stuffed with permanents that die easily and matter on return: mana rocks, planeswalkers picked off with their loyalty spent, board-wipe collateral, Sagas that have already resolved their final chapter. The nine-mana price and the triple-white commitment mark it as a top-of-curve payoff, not a value spell you cast on turn five and forget. It asks you to have lost a war of attrition first, then hands you the whole battlefield's worth of artifacts, enchantments, and planeswalkers back in a single sorcery. The upside scales with how much you have already thrown away, which makes it a natural fit for grindy white-based control that treats its own artifacts and enchantments as expendable fuel rather than commitments to protect.




