Triumph of Cruelty
A recurring discard that pays out only while you control the biggest creature on the board, which turns the enchantment into a tax on combat dominance rather than a hand-removal piece in the usual sense. It rewards the deck already winning the power race and falls silent the turn your largest threat dies or gets answered. The "tied for greatest power" condition keeps the engine alive in a stall, since a board of equal-sized beaters still satisfies the trigger. The design tension is honest about itself: a black grind-out permanent that also demands you be the beatdown, two roles black decks of this stripe rarely combine cleanly. When the condition holds, it bleeds a hand one card a turn for no further investment, the kind of soft lock that closes out a control opponent through attrition rather than through the red zone. When it does not, it sits dead, waiting on your creatures to reassert the board. That conditional payoff explains why the card behaves as a build-around: it is fine on rate, but the deck that genuinely wants both a discard plan and a power-arms-race plan occupies a narrow intersection, and the enchantment only earns its slot once both halves are reliably online at the same time.
