Triton Waverider
Constellation attached to evasion is a quieter reward than the mechanic usually offers, and the modesty is deliberate. Most enchantment triggers of this stripe scaled the board (a counter, a scry, a drain) in ways that stacked meaningfully across a turn. Here the payoff is temporary flying on an honest 3/3 body, which means the trigger only matters once per turn no matter how many enchantments you deploy: the second constellation trigger of a turn does nothing the first did not. That caps the ceiling on purpose. What it does buy is a clock that plays around the ground stall an enchantment deck tends to create, turning a midrange body into a repeatable evasive threat exactly on the turns you are advancing your own plan anyway. The Merfolk Wizard typing is incidental rather than tribal glue; the card is built for a board full of enchantments, not a board full of fish. It sits at the workhorse tier of constellation payoffs, the piece that gives an enchantment deck a way to actually close rather than a marquee engine that wins on its own. Read plainly, it is fixing the problem every go-wide enchantment strategy shares: plenty of value, no reach. A body that flickers into the air whenever you are already doing what you want to do is a modest but pointed answer to that.
