Triton Fortune Hunter
Where its cousins in the keyword cash out in combat (a temporary +1/+1 here, a counter there, a body big enough to swing a fight), this Merfolk cashes out in cards, and that single substitution rewrites the arithmetic of every targeted spell in the deck. Every aura, combat trick, and protection spell you were already casting stops being a one-for-one and becomes card-neutral, because the trigger replaces the card you spent. That turns a fragile 2/2 into a dig engine: the more spells that point at it, the deeper you draw, and a deck built to chain cheap targeted spells can grind through a long stall on volume alone. The fragility is the tax. It dies to almost any removal, and an opponent holding an instant can blow it out in response to your enabler, leaving you the trigger but not the creature, so the spell you pointed at it has to earn its keep on the draw alone. The reward also caps at one card per spell regardless of the spell's size, which steers you toward quantity over heft: a stack of one-mana cantrips and protective tricks rather than a single expensive aura. What sets it apart within Heroic is the axis of its payoff: not power, but replenishment, which reframes the keyword from a combat mechanic into a resource one.
