Triplicate Spirits
Convoke turns the printed six into a fiction. The sticker asks for two white and four generic, but the whole point is that a token-flooded board pays most of that bill: tap a few creatures already on the table and three more fliers join them, often for a single white mana. That feedback loop is the design, a spell that gets cheaper the more it has already done its job, which is why it belongs to go-wide white rather than control. The fliers matter too. Ground stalls are where token decks bog down, and three evasive bodies turn a clogged board into a clock that closes over the top. White has made repeatable-feeling token production before, but convoke gives this one a tempo wrinkle the flat-cost versions never had, and a cost too. Sorcery timing locks it to your own turn, and the creatures you tap to pay for it stay spent until your next untap: tap them before combat and they sit out your attack; tap them after and they cannot block when the turn passes back. Either way the math is whether three fresh fliers outweigh the bodies sidelined to summon them, a tension that rewards a board already wide enough to spare the help.




