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Moxonomy

Trip Wire

Sorcery2 generic manaGreen mana

The joke lands before you ever cast it: this is a removal spell tuned to answer a keyword almost no creature in the game possesses. Horsemanship functioned as its era's unblockable evasion, confined to a walled garden of expensive curiosities that rarely stray beyond that pocket of the card pool, which means the target restriction here reads less as a tool you reach for than as a deliberate piece of design comedy. It belongs to the small tradition of removal pinned to a single creature characteristic, the kind of card whose practical ceiling is bounded by how many legal targets exist at all. What separates it from most green destruction is the mechanism: where the color usually negotiates its discomfort with killing creatures through fight spells or trample-backed combat, this one simply destroys outright, the price being that the price is the target line itself. It is a card built for a matchup it seldom meets, and that mismatch, the precision of the effect against the emptiness of the board it expects to face, is the whole of its character.

Trip Wire (ptk)
PTK · #156uncommon
Pricing
Normal: $1.56
Foil:
Oracle Text

Rules text

Destroy target creature with horsemanship.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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