Skip to content
Moxonomy

Trip Noose

Artifact2 generic mana

Tapping a creature was once a complete answer to it. Before vigilance was widespread and instant-speed reach filled every color, an attacker or blocker held down at the right moment swung a combat math problem decisively, and a repeatable tapper did that every turn for a flat two-mana activation. This is the colorless, anyone-can-run version of that effect: an Icy Manipulator restricted to creatures, stripped of the land and artifact reach but cheap to deploy and color-agnostic in a way no Master Decoy could be. The two-mana-plus-tap activation sets the ceiling on its abuse: it pins a fresh creature each turn but never two, and because it is a noncreature artifact it can fire the turn it enters as long as you hold the 2 generic mana open. The honest read is that it sits a tier below the premium tappers because tapping is a tempo tool, not a removal one: the creature comes back next untap, and against a board that outnumbers you a single tap does not stop the bleeding. Where it earns its slot is in a duel of attrition: it neutralizes one oversized threat indefinitely, or pins down a key blocker to push damage through, the grinding utility a colorless artifact lends any deck willing to carry it.

Trip Noose (shm)
SHM · #266uncommon
Pricing
Normal: $0.09
Foil: $0.37
Oracle Text

Rules text

2 generic mana, Tap: Tap target creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
Quick navigation
move selectesc close