Trigon of Mending
Every member of the Trigon cycle ran the same metabolic loop: one ability builds charge counters, another spends them, and the recharge feeds the same pool the payoff drains, so the engine never runs dry on its own. This is the white member, and it draws the cycle's weakest hand. The recharge is the steepest in color demand, asking for double white to add a single counter, while each counter spent buys exactly three life. The real bottleneck is the tap. Both halves of the loop require tapping the artifact, so you cannot recharge and spend in the same turn at all without an outside untap effect; the card moves one mode per turn, banking a counter or cashing one for three life, never both. Spend the three counters it enters with and you get a finite trickle off the top; refill them and you have spent a turn's tap and two white to add three life's worth of future gain. The math is honest in the worst way: the payoff barely outpaces the cost of feeding the thing that produces it. What the Trigon framework was actually selling was the resilient body, a permanent that converts surplus mana into a slow drip without ever asking for a card from hand. It belongs to a recurring impulse to make lifegain an engine rather than a burst, and it shows that impulse's ceiling cleanly: an engine still needs a reason to gain past safety, and three life a turn rarely clears the bar.
