Skip to content
Moxonomy

Tricks of the Trade

Enchantment — Aura3 generic manaBlue mana

Unblockable as an Aura is a fragile bargain, and this is the version that asks the most for it. Four mana buys exactly two things: a creature that can't be blocked and a modest power boost, all loaded onto a single permanent that any removal spell trades up against. The card-disadvantage problem with combat Auras is sharpest here because the payoff is so narrow: you are not making the creature survive better, only land its damage uncontested. That trade only makes sense atop a body whose unblocked output justifies the investment, which pushes it toward decks built around a single fat threat rather than a board of bodies. The +2/+0 is almost incidental; the real text is "can't be blocked," and the boost is there to round the math up to a clean kill. It belongs to a long line of generic "your evasive guy now wins" Auras, the kind that tend toward common rarity because they ask for a deck shaped specifically to want them. Where a creature with built-in evasion or a one-shot trick spreads the risk, this concentrates it: one card, one creature, one swing the opponent is invited to disrupt at instant speed before damage.

Tricks of the Trade (m13)
M13 · #74common
Pricing
Normal: $0.07
Foil: $0.49
Oracle Text

Rules text

Enchant creature Enchanted creature gets +2/+0 and can't be blocked.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
Quick navigation
move selectesc close