Trial of Strength
Most enchantments settle onto the board and stay there as static permanents; this token-maker is wired to leave. The bounce clause is the whole pivot: cast it, get a 4/2 Beast, then let a Cartouche you control resolve and the enchantment returns to hand, ready to be relaunched for another Beast. The 4/2 isn't a one-time bonus but a recurring dividend, and its ceiling is set by how many Cartouches you can chain and how much green mana you have to recast the enchantment between them. The friction is self-imposed and pointed squarely at the body: a 4/2 hits hard but folds to almost any blocker or damage-based removal, so the design wants volume, not durability. You are meant to flood a fragile, expendable token onto the board again and again, never to protect any single one of them. That makes this a deliberately narrow build-around, an enchantment that earns its keep only alongside the Cartouche half of the cycle it shipped with, and a clean demonstration of how a return-to-hand trigger can convert a permanent into a tempo-and-value loop instead of a single resolved spell.

