Treva's Attendant
Built to fix a recurring problem of multicolor-block design: three colors of spells riding on a manabase that struggled to produce them on time. Sacrificing a 3/3 body for a Bant ritual is a steep ask in raw tempo terms, but the design is doing something subtler than ramp. It is a fixer that arrives stapled to a creature, holds the line as a chump blocker or a clumsy beater while you wait, then cashes itself in for exactly the that an allied three-color deck was always one source short of. The shard of colors is the point: this is the Dragon Treva's signature trio, and the card is named to advertise which spells it pays for. The lone
on the activation is the toll that stops it from being free fixing, a small surcharge that turns the body into a turn's worth of casting without making the conversion instant or seamless. It sits alongside a handful of artifact creatures that double as on-color mana batteries, where the body and the ritual are deliberately split by a sacrifice so you cannot have both at once. A design from an era when domain, kicker, and gold cards all demanded a manabase that physical lands could not reliably supply, and the answer was to print the fixing onto a creature you could afford to lose.
