Treeshaker Chimera
The lure ability is the whole engine here: forcing every legal blocker into combat turns an 8/5 that would otherwise get chumped or ignored into a mandatory trade broker. You point it at a board, and the opponent's creatures line up whether they want to or not. What separates this from earlier lure effects is the payload on the back end. Most creatures with forced-blocking wanted trample or deathtouch to convert the pile-up into a blowout; this one is happy to die into it, because when it dies you draw three cards. The two abilities are designed to resolve the same tension: a big green body that dodges removal-by-blocking is normally a bad trade, since the opponent gets to sacrifice a small creature and move on. Attach a three-card refund to its death and every one of those outcomes swings back in your favor. If it connects, you have an 8-power beater; if it eats the whole board's worth of blockers, you traded a seven-drop for a fistful of cards and a cleared battlefield. The lure guarantees the damage or the trade happens on your terms, and the death trigger prices the trade so you win either branch. It is a beater that is genuinely fine to lose.


