Treefolk Mystic
Combat-triggered enchantment removal is a narrow design lever, and bolting it onto a body that wants to be in combat anyway is the elegant part of the trick. The 2/4 frame is the point: it survives most things it blocks, and the trigger fires the instant blockers are declared, before damage. That timing window is what gives it teeth against any creature wearing an Aura it can actually meet in combat, and the destruction lands on the blocked or blocking creature, stripping every Aura off the opposing body at once. Power and toughness boosts that would have pushed through, control Auras that have stolen a creature, defensive Auras that would have let it brick on a block: all of it falls off the moment the Mystic and the enchanted creature collide, and a stalled board against an Aura-dependent deck quietly turns into a board where the opponent's investment evaporates one engagement at a time. The discipline is that the effect is shackled to combat rather than offered as a free instant-speed sweep; you have to commit the body, declare or accept a block, and let the trigger resolve. That same restriction is also the blind spot: the Mystic has no evasion of its own, so any creature granted flight or another reach-defeating keyword simply never meets the block, and the trigger never fires. It is a blocker that punishes the specific crime of stacking an Aura on a single attacker, asking nothing except that you put it in front of the right thing.
