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Moxonomy

Treefolk Healer

Creature — Treefolk Cleric4 generic manaGreen mana

The split between a green body and a white activation cost isn't an oversight; it's a deliberate prod toward what we now call Selesnya, written in an era when activated abilities routinely demanded mana of a second color to nudge players into the splashes the block was selling. The card is mono-green by frame but two-color by demand: to do its work it taxes white mana, a structural quirk that made gold-adjacent design feel cohesive before the color pairs had names. The prevention itself is a repeatable two-point shield, a Healing Salve on a stick, and the math is where the design runs aground. A 2/3 that needs to survive, untap, and find white mana to fire asks a great deal of a defensive plan, and the shield it produces sits well below what five mana ought to buy even when repeated. What's left is a creature whose interesting feature is structural rather than competitive: a snapshot of how an early multicolor design vocabulary taught its cards to want two colors at once, even when the rate didn't justify the friction of assembling them.

Treefolk Healer (inv)
INV · #218uncommon
Pricing
Normal: $0.18
Foil: $1.01
Oracle Text

Rules text

2 generic manaWhite mana, Tap: Prevent the next 2 damage that would be dealt to any target this turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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