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Moxonomy

Treasure Hunt

Sorcery1 generic manaBlue mana

The variance engine in two mana. The card draws every land sitting on top of your library and stops the instant it hits something that isn't one, which means its yield is a direct readout of how flooded your deck is at that exact moment: stacked atop a clump of lands it refills a hand to bursting, run on a lean curve it whiffs into a single nonland card and a wasted turn. That swing is the whole bet. The card pairs naturally with anything that lets you arrange or thin the top of the library, and it sits at the heart of a deckbuilding puzzle where you deliberately inflate your land count to weaponize a drawback that normally loses games. It is the rare card draw spell that pays you more for owning a worse-looking deck, turning mana flood from the thing that beats you into the resource the spell harvests. The reward is real but it is never guaranteed, and that gap between expectation and result is what has kept it a build-around curiosity rather than a maindeck staple: you cannot tune the deck to make it reliably good without bending the manabase into a shape that hurts everything else you are trying to do.

Treasure Hunt (plst)
PLST · #C18-109common
Pricing
Normal: $0.39
Foil:
Oracle Text

Rules text

Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

6 sets
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