Treasure Dredger
A repeatable Treasure engine on a two-drop body, and the terms of the deal are what define it. The activation is cheap in mana but ongoing in life: each token costs a mana and a point of life, so the card converts a slow trickle of life total into a reservoir of ramp, fixing, and artifact-count fuel. That structure separates it from the burst Treasure-makers that hand you two or three tokens once and never speak again; this is a spigot rather than a splash, and the tap requires both a mana and the tap symbol, which caps it at one token per turn and keeps the throttle firmly on. The Rogue exists to feed the parts of a black deck that eat artifacts and life for their own purposes: sacrifice payoffs, artifact-matters triggers, mana sinks that want a spare color at instant speed. Its ceiling is set by how much a deck can do with a stream of one-shot mana rocks rather than by the body itself, which is a plain 2/2 that trades down the moment the game turns combat-heavy. A grindy, low-key value piece whose whole appeal is patience: it does little the moment it resolves, but left alone across a long game it builds a foundation nothing else in the color offers at this rate.
