Trazyn the Infinite
Most graveyard payoffs care about creatures, spells, or the raw count of cards down there. This one turns the graveyard into a keyboard of activated abilities, and specifically the artifact ones. Every fetchable or sacrifice-outlet button you have ever buried becomes live again the moment this hits and stays live only as long as it survives. That framing rewards a different kind of hoarding: you want artifacts whose activated abilities are worth more from the yard than the artifacts themselves were on the battlefield, because you get the ability without paying to recur the permanent. The 4/6 body with deathtouch is the anchor that makes the whole thing hard to unwind at parity; a defender that trades up in combat gives the engine time to matter, and losing the creature is the off switch, so the deathtouch is protecting the gallery as much as it is protecting itself. What makes it interesting as a design is the layering: it does not copy the abilities or move the cards, it grants a static grant of ability text that reads the graveyard continuously, so a Wrath that dumps more artifacts mid-combat immediately widens what the creature can do. The card is a value engine that treats your discard pile as an accumulating toolbox rather than a resource to be spent, which is a rarer axis in black than the usual reanimate-and-drain lines.

