Traveling Botanist
The trigger keys off the tap event rather than an attack, which is the design choice that separates it from the older attack-triggered card-filtering creatures. Any tap works: a convoke cost, a crew cost, a tap-to-fight ability, any of them feed the same top-of-library engine. The 2/3 body is built to want to tap, too: it survives most early combat and can be sunk into any tap-cost the deck offers without dying to the trade. What it actually does is peek at the top card, take it if it's a land, and otherwise decide whether to leave it or bin it. That last clause is the quiet part, and it reads more expansively than it first looks: the graveyard option applies to whatever is on top, land or not, so the real work is often dumping an off-curve nonland to set up a live draw. That doubles as a self-mill line as much as a card-selection one, feeding delve, escape, or any count-the-yard payoff while filtering the next card. It presents as a green ramp-adjacent utility creature, but the disposal option nudges it toward decks that want cards in the bin rather than merely in hand. The whole apparatus is throttled by needing a tap event to fire, so it rewards a board built to tap creatures constantly rather than sit back; the smoothing is only ever as fast as your tap outlets.
