Trapjaw Tyrant
Enrage is the rare keyword that flips a creature's vulnerability into a weapon, and this design sharpens the idea to a point. Most Enrage payoffs hand you a consolation for taking damage: a card, a counter, a token. Here the consolation is a removal spell riding a durable blocker. Damage that the Tyrant survives exiles a creature your opponent controls, and the stolen creature stays gone until the Tyrant leaves the battlefield. That makes it a defensive piece that punishes the interaction it invites. Attack into it or burn it, and any damage that fails to kill it triggers the exile first, so a chip attack or a partial burn spell often gifts you a two-for-one. The body is doing the math: at five toughness it absorbs most combat damage and shrugs off most single burn spells, so the window where you eat a hit, fire the trigger, and keep the creature is wide. Crucially, the trigger does not wait on your opponent's cooperation. Enrage decks are built to pull it themselves, feeding the Tyrant with fight spells, pingers, and any effect that deals it a point of damage on your own terms. The exile-until-leaves clause is the honest tax: the stolen creature returns the moment the Tyrant dies, and if the Tyrant is killed in response to the trigger before it resolves, the exile never happens at all. Defend, threaten, and answer in one white midrange body.

