Trap the Trespassers
Voting mechanics usually reward consensus: everyone piles onto the same option and one outcome wins big. This one inverts that logic by counting votes rather than declaring a winner. Every creature that draws even a single vote gets stunned, and the ones that attract multiple votes get buried under a stack of stun counters, so a table that splits its choices spreads the tapping wider than a table that agrees. The clever wrinkle is that opponents hand you a tempo swing whether they cooperate or not: they can only vote for creatures you don't control, so the friendly fire lands on everyone but you. The spell taps each voted creature now, and each stun counter makes it skip a future untap. The ceiling is real but bounded: each player casts one vote, so the number of creatures touched is capped by the number of players, not by how wide any single board has gone. This is not a mass-tap effect; it is a surgical multi-target stun that leans on the table to pick its targets. The political layer is theater more than negotiation, since every legal vote works in your favor, but that theater is the point: a defensive instant that dresses a one-sided tempo play in the clothes of a group decision, and asks the table to build the outcome for you.


