Transplant Theorist
Loot on every artifact you play, folded into a body that survives the loot. That is the trick most attempts at a recurring rummage engine get wrong: they staple the trigger onto a fragile enabler, and the engine falls apart the moment someone points removal at it. Here the draw-and-discard rides in on a 2/4, a stat line built to eat a small burn spell and keep the artifacts flowing, and it triggers not just off itself but off every artifact you commit afterward. The discard is not a downside so much as a delivery mechanism: it feeds the graveyard, and the second ability is the exhaust valve, buying back a single card to the bottom of your library for two mana. That closes the loop between filling the yard and mining it. What makes the design coherent is that both halves want the same thing (a deck stuffed with cheap artifacts) rather than pulling in opposite directions. The looting wants artifact density to keep firing; the tuck ability wants a full graveyard to have targets worth retrieving. It is the kind of value creature that does nothing spectacular in a single turn and quietly rewrites your card quality over four or five, provided the surrounding deck actually plays enough artifacts to keep the top of it fed.
