Transluminant
Death does not end its usefulness so much as redirect it. A green two-drop whose own demise pays for its only ability, this Dryad asks for white mana to convert a body that has outlived the ground into one that wants to be in the air. The split is the design point: green supplies the cheap presence, white supplies the conversion cost and the evasive token that survives the trade, so the activation reads as a small, legible expression of a green-white guild's identity baked into a single creature. The wrinkle worth noting is the delayed trigger. Sacrificing the Dryad is the cost of its own ability (it cannot be fed to some other outlet and still pay out), and the Spirit does not arrive at the moment of sacrifice; it materializes at the beginning of the next end step. That timing turns an attacker you no longer need into a 1/1 flier banked for later, and it means the activation can dodge a sweeper that wipes the board before the token ever exists, since the Spirit is still queued in the next end step rather than sitting out as a target. A body that wants to die, a token that wants to live, and a mana commitment split across both colors that makes the second half feel earned rather than free.

