Tranquil Domain
Green has always claimed enchantment destruction alongside artifact removal as part of its core toolkit, but the design point here is the carefully drawn exclusion. By sparing Auras, this avoids becoming a general-purpose Disenchant analog pointed at combat tricks and creature buffs, and instead sweeps the standalone enchantment engines (lock pieces, global tax effects, win-condition shrines) that a creature-and-land deck otherwise has to race or ignore. Being an instant rather than a sorcery matters more than the symmetry of "all" suggests: the window stays open through an opponent's setup, letting it answer a freshly resolved enchantment before its first upkeep trigger ever fires. The cost of that focus is plain. It leaves the artifact half of the noncreature problem untouched, and it spares the very creatures wearing the Auras it refuses to destroy. The generous rate is a function of how tightly the scope is fenced: where a broad answer would price in flexibility, this one trades that flexibility for a single clean sweep of one permanent type at instant speed, and the cost stays low because the brief stays narrow. The result is a scalpel pretending to be a sledgehammer, asymmetric in practice because the decks that lean on standalone enchantments are precisely the ones a green board has no other line against.
