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Moxonomy

Traitor's Clutch

Instant4 generic manaBlack mana

Shadow is the rare evasion keyword that walls off combat from both directions: a creature that has it can engage in damage only with other shadow creatures, which in practice means nothing on the board can stop it. Hand that out as an instant and any attacker becomes an all-but-guaranteed connection, with the +1/+0 there to tip a race or shove an equipment trigger through. What separates this from a disposable combat enabler is the second cast: the same evasion returns from the graveyard for a sliver of the full price, so one creature can land two unblocked hits across a game, or two creatures can each take a turn slipping through. That repeatability is the whole pitch, because the five-mana front end is a steep ask for a temporary buff, while the cheap, instant-speed, self-exiling flashback half lets the card operate as a two-stage finisher: push damage now, then drain the rest from the yard later. It sits among the grants that make a creature unblockable by changing what it is rather than what it has, and the shadow version is the most total of those: it does not fly over a defender or outsize one, it removes the creature from the reach of all but other shadow creatures.

Traitor's Clutch (tsp)
TSP · #137common
Pricing
Normal: $0.09
Foil: $0.35
Oracle Text

Rules text

Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Flashback 1 generic manaBlack mana (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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