Trained Condor
The job here is evasion-granting, packaged onto a body that already flies. The attack trigger hands flying to another creature you control until end of turn, which means the Condor is built to drag a ground-bound threat into the air alongside it: a beefy attacker that cannot get there on its own, a creature with a damage-triggered ability that wants to connect, a pinger that needs the opening. The wrinkle is in the timing: the gift arrives bolted to the Condor's own combat step rather than as a freestanding instant-speed pump, so you are committing the bird to the red zone to pay for it. The grant is single-target and temporary, which keeps it from snowballing into an alpha-strike enabler and points it instead at picking one creature to push damage through each turn. In plain terms, this is a common-rarity evasion engine for blue's flyers-and-tempo decks, the kind of role-player that makes a midsize ground creature relevant in the air without costing a card. Nothing about the rate is exciting; the design is honest about what it is for.
