Trained Arynx
Saddling is a tax on your attack step: you tap down bodies at sorcery speed to power up one Mount, and those tappers sit out the swing they just paid for. The math has to be worth it, and here the payoff is deliberately small, because small is the teaching point. A 3/1 dies to almost any blocker that trades toughness for toughness; give it first strike while saddled and that same body can kill a small blocker before it strikes back and come back next turn. The scrap of scry on the attack smooths the top of the library toward whatever the board wants next. What makes this the entry-level Mount is the price: Saddle 2 clears with a single two-power creature or a pair of spare one-drops, so the ritual introduces itself without demanding a support cast to justify the bother. It belongs to a go-wide white shell that floods the board and needs a cheap outlet for the creatures it is not otherwise pushing forward, converting battlefield surplus into a threat that trades up rather than dies in the red zone. The Mount mechanic can scale into much heavier payoffs; this is the version built to show a new player how the tap-to-saddle loop feels before the stakes get real.
