Trailblazer
Four mana at instant speed to make one attacker unblockable is a rate that has never made sense, and that disconnect is the whole story. The effect itself is a reasonable combat trick: push a creature through a clogged board, sneak in lethal, or guarantee a connect-or-die trigger. The problem is the price. By the time this was printed, the design language for "can't be blocked" had already settled on cheap costs, because the effect is only worth playing if it costs less than the threat it enables. Charging two green and two generic for a single-target, single-turn evasion grant means spending most of a turn's mana to deliver damage you could often have found a cheaper route to. The instant speed buys one narrow window: you can wait until your attackers are declared and only commit the mana if the board actually demands it, rather than telegraphing the play in your main phase. But the timing is unforgiving. The grant has to land before the Declare Blockers step; once blocks are locked in, an already-blocked creature stays blocked, and casting this afterward does nothing for it. So the flexibility is about choosing the moment within your own attack to spend the mana, not about rescuing a creature that has already been stopped. That flexibility does not save a four-mana trick when the same window has historically cost a fraction as much. This documents an early, untuned moment in green's evasion design, before the cost curve for one-shot unblockable effects had been worked out, and it reads now as a baseline the rest of the category corrected against.
