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Moxonomy

Tragic Lesson

Instant2 generic manaBlue mana

The clever part is the discard clause it offers you a way out of. Spells that draw two cards have always paid for the extra advantage with a cost: a life payment, a sorcery-speed restriction, a downside that scales with the game state. Here the cost is a discard, but you can buy it off by returning a land you already control to your hand. That single line turns a raw card-advantage spell into a land-recursion engine, because the land you return is your choice on resolution: bounce a fetchland or a tapland that already wired in an enters-the-battlefield trigger, then replay it; pick up a land you would rather not have flooded on; or, in the simplest reading, return any land just to keep the full two cards in hand at the price of a tempo hiccup and a forfeited land drop. The decision lives entirely on the controller's side, which makes the spell a quiet test of board literacy: the discard is only a downside when you have nothing worth returning and nothing worth pitching. At instant speed it can hold the bounce open as a response to land destruction or as a way to recur a utility land at the last possible window. It is a small spell built around a single embedded decision, and the decision is more interesting than the rate.

Tragic Lesson (hou)
HOU · #51common
Pricing
Normal: $0.16
Foil: $0.35
Oracle Text

Rules text

Draw two cards. Then discard a card unless you return a land you control to its owner's hand.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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