Track Down
Green's take on smoothing and card advantage in one spell, built around the color's structural strength: it plays creatures and lands, so a filtered top-of-library will usually reveal one of them. Scry 3 does the sculpting first, pushing junk to the bottom and setting up the reveal, so the draw is a conditional you get to load in your favor rather than a coin flip. The reveal-then-draw wrinkle matters: you commit to the top card after scrying, so the skill is in reading your remaining land count and creature density and deciding which card you want sitting on top when the reveal resolves. In a deck stuffed with dorks and dual lands the draw is nearly automatic; a spell-heavy shell pays a real tax to run it, which is the cost that keeps a two-mana cantrip-with-selection honest in a color that already has plenty of card flow. The design sits in green's long tradition of digging tools that reward a creature-and-land curve: it is not a raw draw spell, it is a filter that happens to replace itself when your deck is shaped the way green decks usually are.
