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Moxonomy

Track Down

Sorcery1 generic manaGreen mana

Green's take on smoothing and card advantage in one spell, built around the color's structural strength: it plays creatures and lands, so a filtered top-of-library will usually reveal one of them. Scry 3 does the sculpting first, pushing junk to the bottom and setting up the reveal, so the draw is a conditional you get to load in your favor rather than a coin flip. The reveal-then-draw wrinkle matters: you commit to the top card after scrying, so the skill is in reading your remaining land count and creature density and deciding which card you want sitting on top when the reveal resolves. In a deck stuffed with dorks and dual lands the draw is nearly automatic; a spell-heavy shell pays a real tax to run it, which is the cost that keeps a two-mana cantrip-with-selection honest in a color that already has plenty of card flow. The design sits in green's long tradition of digging tools that reward a creature-and-land curve: it is not a raw draw spell, it is a filter that happens to replace itself when your deck is shaped the way green decks usually are.

Track Down (m21)
M21 · #211common
Pricing
Normal: $0.25
Foil: $0.32
Oracle Text

Rules text

Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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