Toxic Scorpion
Deathtouch on a small body is a defensive stat that turns any creature into a trade threat, and this design does the obvious next thing: it lends that quality out. The enter trigger grants deathtouch to another creature you already control, which is how a two-drop can quietly upgrade the whole board. Point the trigger at a large attacker and every block becomes a lose-lose for the opponent; point it at a token or a would-be chump and combat math tilts hard in your favor. Because the granted deathtouch lasts only until end of turn, it is a temporary weapon meant to swing one combat step rather than a permanent enchantment. That timing pushes the card toward proactive play: it wants a creature already on the battlefield to make lethal on arrival, which means it rewards a developed board over a topdecked one. As a piece of the ongoing conversation about how to make deathtouch matter beyond one 1/1, it splits the keyword across two bodies at once, doubling the number of profitable blocks and attacks in a single turn. The rate is modest and the effect is fleeting, but the design idea (deathtouch as a transferable resource rather than a fixed trait) is the reason this small green creature earns its slot.

