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Moxonomy

Town Greeter

Creature — Human Citizen1 generic manaGreen mana

For two mana, this small body digs four cards deep and offers you the pick of any land among them, delivered to hand rather than left on top of your library. The dig is a filter, not a guarantee: mill four and you might see three lands or none, and the trigger only pays out if a land actually turns up. That caveat is the honest version of what green usually wants from a two-drop, which is a chance to smooth the land drops without dedicating a card slot to it. The cards you leave behind are not thrown away; mill drops them into the graveyard, a zone green reaches with recursion, delve, and reanimation, so the same enter-the-battlefield trigger that hunts for a land also seeds a yard worth mining. The Town-card life clause is a targeted rider, not a general incentive: two life only when the land you keep happens to be a Town, a reward you notice only if the manabase is built to feed it. Lean harder on Town lands and the creature stacks a second payoff onto the first, though both ceilings stay pinned to how modest a 1/1 and a four-card look really are. What you are buying is a body, a shot at fixing, and a small pile of chaff that a graveyard-minded deck converts into fuel.

Town Greeter (fin)
FIN · #209common
Pricing
Normal: $0.17
Foil: $0.28
Oracle Text

Rules text

When this creature enters, mill four cards. You may put a land card from among them into your hand. If you put a Town card into your hand this way, you gain 2 life. (To mill four cards, a player puts the top four cards of their library into their graveyard.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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