Town Greeter
For two mana, this small body digs four cards deep and offers you the pick of any land among them, delivered to hand rather than left on top of your library. The dig is a filter, not a guarantee: mill four and you might see three lands or none, and the trigger only pays out if a land actually turns up. That caveat is the honest version of what green usually wants from a two-drop, which is a chance to smooth the land drops without dedicating a card slot to it. The cards you leave behind are not thrown away; mill drops them into the graveyard, a zone green reaches with recursion, delve, and reanimation, so the same enter-the-battlefield trigger that hunts for a land also seeds a yard worth mining. The Town-card life clause is a targeted rider, not a general incentive: two life only when the land you keep happens to be a Town, a reward you notice only if the manabase is built to feed it. Lean harder on Town lands and the creature stacks a second payoff onto the first, though both ceilings stay pinned to how modest a 1/1 and a four-card look really are. What you are buying is a body, a shot at fixing, and a small pile of chaff that a graveyard-minded deck converts into fuel.
