Towering Gibbon
Because it counts itself among the creatures it surveys, this never dips below a four-power body with reach: it always swings for something, and it always blocks fliers, no matter how modest your top-end. Everything past that floor is borrowed. The power figure tracks the greatest mana value among creatures you control, which welds it to cost rather than stats or presence: one expensive body already on the battlefield hauls the Gibbon up to match. The discipline is that it reads mana value and nothing else, so going wide with tokens does nothing and fielding your largest creature does nothing either. A 1/1 that cost seven mana pumps it to a 7/4, while a 6/6 that cost three leaves it flat. You grow by climbing the curve, not by fielding more or by fielding bigger, and only off creatures you actually control: the pricey threat has to be standing on the battlefield before the Gibbon sees it at all. That dependency is what makes this a follow-up rather than an enabler. Resolve a seven-mana threat and the Gibbon becomes a second seven-power attacker for four, not a copy of the threat's power (the two figures rarely line up), but a fresh large body the opponent has to answer alongside the one that produced it. Reach earns its slot independent of any of this, keeping the four toughness honest against fliers even when nothing pricier is around to feed it.
