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Moxonomy

Tower of Fortunes

Artifact4 generic mana

Twelve total mana to draw four cards, paid in two installments: four to drop it, eight more every time you fire it. That price is the whole design statement. Card-draw artifacts in this era ran the gamut from the brutal efficiency of Skullclamp to the slow grind of Jayemdae Tome, and this sits at the far conservative end of the curve, a holdover from the period when Wizards still treated raw card advantage as something to be heavily taxed rather than handed out freely. The activation cost outpaces what most decks can reasonably generate in a single turn without dedicated ramp, and that is the design intent: drawing four is positioned as an endgame payoff for a mana engine, not a midgame tempo play. The artifact-matters context that surrounded its printing gave it a home among the big-mana decks that could eventually bury opponents in resources, but the eight-mana tax means it only ever rewards a board state that has already been won in some other sense. What it captures is how the design philosophy of bulk card advantage has shifted over time: the modern version of this effect costs a fraction as much, because the game eventually decided that paying twelve mana across two turns to refill your hand was friction nobody wanted.

Tower of Fortunes (plst)
PLST · #MRD-267rare
Pricing
Normal: $0.33
Foil:
Oracle Text

Rules text

8 generic mana, Tap: Draw four cards.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

2 sets
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