Toski, Bearer of Secrets
Green rarely gets card advantage this dense, so the design pays for it with a leash: the body has to swing every combat and it survives largely because destruction and lethal damage slide off it. That combination is the whole engine. Indestructible plus can't-be-countered means the draw spigot is genuinely hard to shut off through conventional interaction, and the mandatory-attack clause is the tax that keeps a 1/1 from feeling like a free repeatable draw: it walks into combat whether you want it to or not, and a single well-placed blocker or a bounce spell buys the opponent a turn. The trigger reads wider than a self-contained value creature, too. It rewards any creature you control connecting, which turns a wide board or an evasive threat into a fistful of cards rather than making the Squirrel do the heavy lifting alone. Green's answer to color-pie envy is usually a temporary draw burst on a spell; here the advantage is stapled to a permanent that must be answered, not simply weathered. The flavor lands the joke of a legendary Squirrel outsmarting an entire pantheon, but the mechanical identity is serious: a recurring draw engine wearing armor, priced so that the opponent has to reach for bounce, sacrifice effects, or toughness reduction rather than simply killing it.








