Tormentor's Trident
The "attacks each combat if able" clause is the whole bargain: a +3/+0 swing in exchange for surrendering control of when the bearer goes in. Equipment usually sells flexibility, the ability to suit up whatever needs the boost and hold it back when the board math turns against you. This one inverts that. The trident is a commitment device. Whatever carries it attacks every turn, walls and removal and bad blocks notwithstanding, which suits a creature that was already racing and punishes one you might have wanted to keep home on defense. The cost is not cheap in absolute terms: paying to equip and then forfeiting the choice to hold back is two separate tolls, mana on the front end and autonomy on the back. That makes it a clean fit for shells that have no intention of blocking anyway, and a liability the moment the game asks you to stabilize. The drawback rides on the upside rather than hiding entirely in the price; you pay full freight for the equip and you pay with control of the combat step. Since you can only suit up your own creatures, the forced-attack clause always lands on your own board, never an opponent's, so sequencing the equip matters more than the rate suggests. Read straight, it is honest aggression: more damage, less choice, a trade a dedicated beatdown deck makes happily and everyone else regrets.
