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Moxonomy

Torch Song

Enchantment2 generic manaRed mana

The patience tax made into a removal spell. Most burn pays its damage up front; this one demands you park it and wait, ticking up a verse counter each of your upkeeps and accepting that every turn it lingers in play is a turn it could be enchantment-removal bait, a turn the opponent gets to see it coming, a turn it does nothing at all. The design discipline is the slow build: there is no floor here, no minimum guaranteed two or three damage, only a threat that compounds while it charges. Sacrifice it the turn after you cast it and you have spent six total mana for a single point; let it accrue across six or seven upkeeps and it becomes a one-card finisher that can go to the dome. The sacrifice clause is the honesty in the rate, because the payoff fires exactly once and telegraphs itself the entire time it is building. This is closer in spirit to the slow engine cards of its era than to any efficient red spell: a wager that the game goes long and that your opponent cannot answer an enchantment before it matures. The flexible targeting (any target, creature or player) means the card is never wholly dead, but it poses a question most red decks never want to answer honestly: are you willing to commit a permanent to doing nothing now for everything later?

Torch Song (usg)
USG · #222uncommon
Pricing
Normal: $0.24
Foil:
Oracle Text

Rules text

At the beginning of your upkeep, you may put a verse counter on this enchantment. 2 generic manaRed mana, Sacrifice this enchantment: It deals X damage to any target, where X is the number of verse counters on this enchantment.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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