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Moxonomy

Torch Gauntlet

Artifact — Equipment2 generic mana

Equipment lives or dies on its total mana investment, and the math here never tilts in its favor: two to cast, two to equip, and the payoff is a creature that swings for two more and nothing else. No evasion, no protection, no toughness to survive the block it invites. The +2/+0 moves from creature to creature, which is the lone advantage it holds over a one-shot pump spell, but that portability costs four mana spread across two turns to deliver an effect a single cheap aura or combat trick covers for less. Raw stat-boost Equipment sits in the least interesting corner of the artifact design space precisely because the game grew past it: aggressive Equipment learned to staple a relevant keyword onto its power bonus, and anything offering only raw attack damage now has to justify the recurring equip tax with something the boost itself does not provide. This does not. It is what a stat-stick looks like stripped of any reason to exist beyond rounding out a common slot, the kind of cheap artifact a set prints so that its themes have something for creatures to hold rather than because the effect earns a place anywhere it can be cut.

Torch Gauntlet (kld)
KLD · #237common
Pricing
Normal: $0.05
Foil: $0.13
Oracle Text

Rules text

Equipped creature gets +2/+0. Equip 2 generic mana (2 generic mana: Attach to target creature you control. Equip only as a sorcery.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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