Topple the Statue
White has always paid a premium to touch artifacts, and the standard instrument, Disenchant, does nothing when the board is clean. This one hedges against that dead-draw problem by folding a universal tap effect and a cantrip into a single card: point it at any permanent to buy a turn (blank an attacker, freeze a blocker, keep a big mana rock or vehicle offline for a swing), and if the thing you tapped happens to be an artifact, it dies on top of that. Nothing about it is modal; the tap and the draw always happen, and the destruction rides along only when the target qualifies. That structure is the real design work. Narrow removal that only answers one permanent type is a liability precisely because it can whiff on an artifact-free opponent; bolting a generic tap-and-draw onto the front end is the concession that makes conditional artifact hate safe to maindeck, because the card never rots in hand even when there is no artifact to point it at. The floor is a self-replacing tempo play; the ceiling is a self-replacing Disenchant. Instant timing does most of the lifting: you hold it up looking like a combat trick, and the same mana can be a hate spell if the opponent commits a Vehicle or a mana rock instead of attacking. You are not choosing a mode so much as letting the board tell you which of the card's guaranteed effects mattered most.

